Want to learn more about Environment Design in big production as Assassin's Creed ? Learn everything about the creative process behind the Design of a game, and how Raphael Lacoste, Assassin's Creed Franchise Art Director, has created the whole universe of the Game.
The Master Class is available in two versions, on stage recording and screencast version.
This Environment Design Master Class was recorded during the IAMAG Master Classes ’16.
About Raphael Lacoste
Art Director of Assassin’s Creed. Sales for this game only are estimated at around 80 million. Raphaël Lacoste was the Art Director of Ubisoft for games like Prince of Persia and Assassin’s Creed. He won a VES Award in February 2006 for his work on “Two Thrones” from Prince of Persia. After this experience, Raphael worked as a Matte Painter and Senior Concept Artist on movies like Terminator Salvation, Journey to the Center of the Earth, Death Race, Immortals 2011, Repo Men, and Jupiter Ascending. In 2009, Raphael returned to the Video Game industry as a Senior Art Director for Electronic Arts Montreal. Today, he is the Art Director for the Assassin’s Creed games for Ubisoft.
Creative Workflow, Photoshop training table of contents (duration : 1h47m)
- Trailer of this Master Class free 00:00:35
- On Stage with Raphael Lacoste 00:53:51
- Screencast version 00:53:21