Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!
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VIDEO TUTORIAL Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!

Lionel Vicidomini
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The third volume of the complete training unleashes the power of Mograph!

But what is Mograph exactly ?

This is the toolset that made Motion Design so popular.
In the 2000es Maxon introduced Mograph, which was then just a module, and has become over time a key element of Cinema 4D.

Mograph allows you to create eye-opening, mesmerizing, gorgeous looking animation very easily. Its modular approach makes it very simple to just add element of design on top of each other and achieve beautiful result very quickly.
I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this training we will explore everything that Mograph can do, and that is a lot !

  • How Mograph works fundamentally, the core concepts behind it
  • A complete library of all the effectors and how to use them
  • An in-depth exploration of the fields, and how to combine them with the effectors
  • All the Mograph Generators, such as the Voronoi Fracture which can shatter any object into tiny pieces
  • How to combine Volumes and Fields to produce stunning imagery
  • Master the Vertex Map fields, which can create incredible growth systems, generating organic, living shapes

The last chapter offers several in-depth workshops, with almost 4 hours of in-hands practical exercises. In these workshops you will create :

  • A fully procedural, auto-animated clock! Look, mom, no keyframe!
  • Model a Barrel Generator: Donkey Kong will be jealous. With control over the number of planks, their thickness, the curvature of the bulge etc...
  • Make dominos tumble, any way you want !
  • Create a wall of cube, creating a transition between two textures. Ideal for corporate Motion Graphics
  • Design an intricate transition made of intersected hexagons. Convert it to an animated, seamless, never-ending background
  • Pile up legos to create a stunning logo! Animate the build-up!
  • The Fractured Sphere will create a mesmerizing look, of slow motion debris flying to nothingness
  • Make dripping droplets of condensation accumulate on a can of beer !

I have designed this training as a video manual, with short sections, packed with information. It is not mandatory to watch all the videos ! You can watch them as you wish, along your journey into Mograph, as needed. You can very well jump straight ahead to the final chapter, the workshops, and go back to studying videos about specific tools used in the exercises.
This training is perfect for beginners, who will need to learn all the fundamentals of Mograph, as well as for more advanced users who will be delighted by the depths of details for every video and with the intricate workshops at the end of the training.

This training has been recorded on R23 but can be followed very easily in newer and older version, going back to R20. It is not recommended for older releases (R19 and below) because of the fields which were introduced in R20 only.
It is not required to have followed the first two volumes of the series, but it can greatly help, especially if you are new to 3D.

What will you learn in this course?

Course plan
Chapter 1
The Cloner
Chapter 2
The Effector 101
Chapter 3
Using Fields
Chapter 4
The Effector and Field Library
Chapter 5
Field Layers and Modifier Layers
Chapter 6
More Fun with the Mograph Generators
Chapter 7
Animating Vertex Map with Fields

Detailed course plan

Chapter 1 : The Cloner
Lesson 1What is Mograph ?
Lesson 2The Cloner
Lesson 3The Cloner - Linear Mode
Lesson 4The Cloner - Step Mode
Lesson 5Reset Coordinates Option
Lesson 6Transform Panel
Lesson 7Radial Mode
Lesson 8Grid Array
Lesson 9Honeycomb Array
Lesson 10Distributing Clones onto an Object
Lesson 11Distributing Clones onto a Spline
Lesson 12Distributing Clones onto a Spline - Alignment
Lesson 13Iterate, Random, and Sort Modes
Lesson 14Blend Mode
Lesson 15Instancing Modes
Lesson 16Using Particles as a Cloner
Lesson 17Caching Mograph
Chapter 2 : The Effector 101
Lesson 1What is an Effector?
Lesson 2The Transform Parameter - Strength, Min and Max
Lesson 3The Mograph Selection and Weightmap
Lesson 4The Tranform Mode : Relative, Remap, Absolute
Lesson 5Managing Colors
Lesson 6UV Transform
Lesson 7Modify Clone
Lesson 8Visibility Checkbox
Lesson 9Using the Time Offset to Play Animation
Lesson 10Transforming Animations using Time Value
Lesson 11Deforming Meshes using Effectors
Chapter 3 : Using Fields
Lesson 1What Are Fields?
Lesson 2Visualizing Fields
Lesson 3Blending Fields
Lesson 4Using Masks and Folders
Lesson 5Remapping and Clamping
Lesson 6Remapping : Contour
Lesson 7Controling Colors with Fields
Lesson 8The Color and Multi Shader Materials
Chapter 4 : The Effector and Field Library
Lesson 1Let's Randomize : the Random Effector and the Random Field
Lesson 2Advanced options of the Random Effector
Lesson 3Noise Pattern with the Random Field
Lesson 4Sorting the Randomness
Lesson 5Synchronized and Indexed options on the Random Effector
Lesson 6Using the Random Field as a Deformer
Lesson 7Push Apart Effector
Lesson 8Using the Push Apart Effector to Populate a Landscape
Lesson 9Creating a Color Blindness Test with the Push Apart Effector
Lesson 10The Delay Effector
Lesson 11Delay Effector : Advanced Uses
Lesson 12The Delay Field
Lesson 13Randomizing the Delay Effector and Field
Lesson 14The Inheritance Effector
Lesson 15The Inheritance Effector : On a Text
Lesson 16The Inheritance Effector : Morphing Clones
Lesson 17The Time Effector and Field
Lesson 18Using the Time Effector to Offset Time
Lesson 19The Step Effector and Field
Lesson 20The Formula Effector and Field
Lesson 21The Spline Effector
Lesson 22The Target Effector
Lesson 23The Target Effector : Using Fields
Lesson 24The Volume Effector
Lesson 25The Shader Effector and Field
Lesson 26The Sound Effector and Field : Loading and Playing a Sound
Lesson 27The Sound Effector and Field : Creating an Animation
Lesson 28The Sound Effector and Field : Deforming Geometry with Sound
Lesson 29The ReEffector
Chapter 5 : Field Layers and Modifier Layers
Lesson 1The Spline Field : Mask Mode
Lesson 2The Spline Field : Curve Mode
Lesson 3Radial Field
Lesson 4Using an Object as a Field
Lesson 5The Volume Object Field
Lesson 6Particles as Fields
Lesson 7Using Volume Objects as Fields
Lesson 8Using a Mograph Selection or Weightmap as a Field
Lesson 9Unleashing the Power of the Group Field
Lesson 10Decay Field
Lesson 11Animating with the Curve Field
Lesson 12Creating Accelerating Motion with Curve Field
Lesson 13Clamp, Range, Remap Fields
Lesson 14Noise Remap Field
Lesson 15The Color Modifier Fields
Lesson 16Quantize Field
Chapter 6 : More Fun with the Mograph Generators
Lesson 1Fracture Object : the Basics
Lesson 2Fracture Object : Modes
Lesson 3Animating a Logo with Fracture
Lesson 4Fracturing a Clock
Lesson 5Morphing a Car into Another with Fracture
Lesson 6Voronoi Fracture : the Basics
Lesson 7Voronoi Fracture : Point Distribution
Lesson 8Voronoi Fracture : Shader Distribution
Lesson 9Voronoi Fracture : Fracturing with Objects
Lesson 10Voronoi Fracture : Sorting Tab
Lesson 11Voronoi Fracture : Creating Clusters with Glue
Lesson 12Voronoi Fracture : Selections
Lesson 13Voronoi Fracture : Detailing
Lesson 14MoInstance
Lesson 15MoText
Lesson 16The Matrix Generator
Lesson 17The Tracer : Tracing Paths
Lesson 18The Tracer : Connecting Objects
Lesson 19The Tracer : Tracing Particles
Lesson 20MoExtrude
Lesson 21PolyFX
Lesson 22MoSpline : The Amazing Power of Splines
Lesson 23MoSpline : "Simple" Mode
Lesson 24MoSpline : Destination Spline
Lesson 25MoSpline : Using Effectors and Forces
Lesson 26MoSpline : The Turtle Mode
Lesson 27MoSpline : adding Clones to Turtle
Lesson 28The Beat Shader
Chapter 7 : Animating Vertex Map with Fields
Lesson 1The Freeze Layer
Lesson 2Vertex Maps with Mograph
Lesson 3Grow Modes
Lesson 4Vertex Maps as Fields
Lesson 5Evolving Growth Effects
Lesson 6Write-On Effect and Motion Trails with the Decay Field
Lesson 7Creating a Reaction/Diffusion Effect
Chapter 8 : Mixing Volumes and Fields
Lesson 1Meshing Volumes
Lesson 2Creating Water Splashes
Lesson 3Creating Layered Animated Noises
Lesson 4Adding even more Layers
Lesson 5Using Mograph Weightmaps with Volumes
Lesson 6Growing the Mograph Weightmap
Lesson 7Meshing the Weightmap
Lesson 8Growth Mode with Fog Volume
Lesson 9Using the Reaction/Diffusion Technic with Volumes
Chapter 9 : Workshops
Lesson 1Modeling a Clock
Lesson 2Modeling a Clock : Creating the Graduations
Lesson 3Modeling a Clock : Animating the Hands
Lesson 4Finishing the Clock
Lesson 5Modeling a Barrel
Lesson 6Finishing the Barrel
Lesson 7Tumbling Dominos : Distribution of the Dominos
Lesson 8Tumbling Dominos : Making the Dominos Fall
Lesson 9Tumbling Dominos : Taking Care of the Last Domino
Lesson 10Texturing the Dominos
Lesson 11Alternate Ways of Tumbling the Dominos - Part 1
Lesson 12Alternate Ways of Tumbling the Dominos - Part 2
Lesson 13Cube Transition : Setting up the Cubes
Lesson 14Cube Transition : Fixing the Textures
Lesson 15Cube Transition : Automating the Transition
Lesson 16Motion Design Transition : Basic Transition
Lesson 17Motion Design Transition : Refining the Animation
Lesson 18Motion Design Transition : Animated Seamless Background
Lesson 19Using the Motion Design Transition inside After Effects with Cineware
Lesson 20Lego Reveal : Modeling the Lego Brick
Lesson 21Lego Reveal : Filling the Volume Lego
Lesson 22Lego Reveal : Coloring the Legos
Lesson 23Lego Reveal : Animating the Exterior
Lesson 24Lego Reveal : Animating the Interior
Lesson 25Lego Reveal : Texture and Lighting
Lesson 26The Fractured Sphere
Lesson 27Creating a Water Droplet Condensation Effect : Animation
Lesson 28Creating a Water Droplet Condensation Effect : Making the Droplets Visible


Your questions about the course

With which software version is this tutorial compatible with?

Cinema 4D 21, Cinema 4D 20, Cinema 4D 22, Cinema 4D

Quel est le niveau requis pour suivre ce tuto ?


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