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Video Tutorial Cinema 4D Complete : Vol. 3 Unleash the power of Mograph! with Cinema 4D

$ 69.00

  • Course duration : 18h58m
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Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!

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The third volume of the complete training unleashes the power of Mograph!

But what is Mograph exactly ?

This is the toolset that made Motion Design so popular.
In the 2000es Maxon introduced Mograph, which was then just a module, and has become over time a key element of Cinema 4D.

Mograph allows you to create eye-opening, mesmerizing, gorgeous looking animation very easily. Its modular approach makes it very simple to just add element of design on top of each other and achieve beautiful result very quickly.
I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this training we will explore everything that Mograph can do, and that is a lot !

  • How Mograph works fundamentally, the core concepts behind it
  • A complete library of all the effectors and how to use them
  • An in-depth exploration of the fields, and how to combine them with the effectors
  • All the Mograph Generators, such as the Voronoi Fracture which can shatter any object into tiny pieces
  • How to combine Volumes and Fields to produce stunning imagery
  • Master the Vertex Map fields, which can create incredible growth systems, generating organic, living shapes

The last chapter offers several in-depth workshops, with almost 4 hours of in-hands practical exercises. In these workshops you will create :

  • A fully procedural, auto-animated clock! Look, mom, no keyframe!
  • Model a Barrel Generator: Donkey Kong will be jealous. With control over the number of planks, their thickness, the curvature of the bulge etc...
  • Make dominos tumble, any way you want !
  • Create a wall of cube, creating a transition between two textures. Ideal for corporate Motion Graphics
  • Design an intricate transition made of intersected hexagons. Convert it to an animated, seamless, never-ending background
  • Pile up legos to create a stunning logo! Animate the build-up!
  • The Fractured Sphere will create a mesmerizing look, of slow motion debris flying to nothingness
  • Make dripping droplets of condensation accumulate on a can of beer !

I have designed this training as a video manual, with short sections, packed with information. It is not mandatory to watch all the videos ! You can watch them as you wish, along your journey into Mograph, as needed. You can very well jump straight ahead to the final chapter, the workshops, and go back to studying videos about specific tools used in the exercises.
This training is perfect for beginners, who will need to learn all the fundamentals of Mograph, as well as for more advanced users who will be delighted by the depths of details for every video and with the intricate workshops at the end of the training.

This training has been recorded on R23 but can be followed very easily in newer and older version, going back to R20. It is not recommended for older releases (R19 and below) because of the fields which were introduced in R20 only.
It is not required to have followed the first two volumes of the series, but it can greatly help, especially if you are new to 3D.

Cinema 4D training table of contents (duration : 18h58m)

  • The Cloner
    • What is Mograph ? free 00:03:41
    • The Cloner 00:05:20
    • The Cloner - Linear Mode 00:04:32
    • The Cloner - Step Mode 00:04:49
    • Reset Coordinates Option 00:04:28
    • Transform Panel 00:03:09
    • Radial Mode 00:02:21
    • Grid Array 00:03:30
    • Honeycomb Array 00:05:05
    • Distributing Clones onto an Object 00:07:19
    • Distributing Clones onto a Spline 00:06:43
    • Distributing Clones onto a Spline - Alignment 00:04:51
    • Iterate, Random, and Sort Modes 00:06:21
    • Blend Mode 00:08:54
    • Instancing Modes 00:07:50
    • Using Particles as a Cloner 00:10:00
    • Caching Mograph 00:05:45
  • The Effector 101
    • What is an Effector? 00:12:18
    • The Transform Parameter - Strength, Min and Max 00:07:28
    • The Mograph Selection and Weightmap free 00:07:27
    • The Tranform Mode : Relative, Remap, Absolute 00:09:36
    • Managing Colors 00:09:20
    • UV Transform 00:03:29
    • Modify Clone 00:06:59
    • Visibility Checkbox 00:03:08
    • Using the Time Offset to Play Animation 00:06:15
    • Transforming Animations using Time Value 00:06:23
    • Deforming Meshes using Effectors 00:11:34
  • Using Fields
    • What Are Fields? free 00:03:47
    • Visualizing Fields 00:07:57
    • Blending Fields 00:08:52
    • Using Masks and Folders 00:03:55
    • Remapping and Clamping 00:04:14
    • Remapping : Contour 00:07:22
    • Controling Colors with Fields 00:05:58
    • The Color and Multi Shader Materials 00:06:03
  • The Effector and Field Library
    • Let's Randomize : the Random Effector and the Random Field free 00:05:24
    • Advanced options of the Random Effector 00:07:13
    • Noise Pattern with the Random Field 00:11:10
    • Sorting the Randomness 00:05:10
    • Synchronized and Indexed options on the Random Effector 00:02:14
    • Using the Random Field as a Deformer 00:04:50
    • Push Apart Effector 00:08:23
    • Using the Push Apart Effector to Populate a Landscape 00:03:47
    • Creating a Color Blindness Test with the Push Apart Effector 00:06:52
    • The Delay Effector 00:05:59
    • Delay Effector : Advanced Uses 00:07:10
    • The Delay Field 00:04:33
    • Randomizing the Delay Effector and Field 00:04:30
    • The Inheritance Effector 00:09:52
    • The Inheritance Effector : On a Text 00:06:54
    • The Inheritance Effector : Morphing Clones 00:06:46
    • The Time Effector and Field 00:10:00
    • Using the Time Effector to Offset Time 00:05:33
    • The Step Effector and Field 00:10:51
    • The Formula Effector and Field 00:11:49
    • The Spline Effector 00:12:57
    • The Target Effector 00:07:59
    • The Target Effector : Using Fields 00:05:18
    • The Volume Effector 00:03:40
    • The Shader Effector and Field 00:12:31
    • The Sound Effector and Field : Loading and Playing a Sound 00:03:51
    • The Sound Effector and Field : Creating an Animation 00:13:17
    • The Sound Effector and Field : Deforming Geometry with Sound 00:07:45
    • The ReEffector 00:08:28
  • Field Layers and Modifier Layers
    • The Spline Field : Mask Mode free 00:05:56
    • The Spline Field : Curve Mode 00:06:58
    • Radial Field 00:04:35
    • Using an Object as a Field 00:05:10
    • The Volume Object Field 00:05:09
    • Particles as Fields 00:05:45
    • Using Volume Objects as Fields 00:06:24
    • Using a Mograph Selection or Weightmap as a Field 00:05:45
    • Unleashing the Power of the Group Field 00:10:18
    • Decay Field 00:06:30
    • Animating with the Curve Field 00:09:44
    • Creating Accelerating Motion with Curve Field 00:03:31
    • Clamp, Range, Remap Fields 00:04:29
    • Noise Remap Field 00:02:40
    • The Color Modifier Fields 00:05:29
    • Quantize Field 00:05:30
  • More Fun with the Mograph Generators
    • Fracture Object : the Basics free 00:02:54
    • Fracture Object : Modes 00:07:10
    • Animating a Logo with Fracture 00:09:04
    • Fracturing a Clock 00:09:18
    • Morphing a Car into Another with Fracture 00:04:37
    • Voronoi Fracture : the Basics 00:13:22
    • Voronoi Fracture : Point Distribution 00:05:42
    • Voronoi Fracture : Shader Distribution 00:04:41
    • Voronoi Fracture : Fracturing with Objects 00:12:39
    • Voronoi Fracture : Sorting Tab 00:06:43
    • Voronoi Fracture : Creating Clusters with Glue 00:09:14
    • Voronoi Fracture : Selections 00:05:58
    • Voronoi Fracture : Detailing 00:07:58
    • MoInstance 00:06:36
    • MoText 00:10:23
    • The Matrix Generator 00:06:43
    • The Tracer : Tracing Paths 00:12:10
    • The Tracer : Connecting Objects 00:09:16
    • The Tracer : Tracing Particles 00:03:42
    • MoExtrude 00:14:29
    • PolyFX 00:10:30
    • MoSpline : The Amazing Power of Splines 00:14:26
    • MoSpline : "Simple" Mode 00:09:48
    • MoSpline : Destination Spline 00:05:51
    • MoSpline : Using Effectors and Forces 00:14:50
    • MoSpline : The Turtle Mode 00:11:17
    • MoSpline : adding Clones to Turtle 00:05:45
    • The Beat Shader 00:04:52
  • Animating Vertex Map with Fields
    • The Freeze Layer 00:10:02
    • Vertex Maps with Mograph 00:09:07
    • Grow Modes 00:08:06
    • Vertex Maps as Fields 00:05:43
    • Evolving Growth Effects 00:11:49
    • Write-On Effect and Motion Trails with the Decay Field 00:08:24
    • Creating a Reaction/Diffusion Effect 00:12:35
  • Mixing Volumes and Fields
    • Meshing Volumes free 00:10:46
    • Creating Water Splashes 00:07:56
    • Creating Layered Animated Noises 00:06:31
    • Adding even more Layers 00:08:19
    • Using Mograph Weightmaps with Volumes 00:05:28
    • Growing the Mograph Weightmap 00:06:58
    • Meshing the Weightmap 00:08:19
    • Growth Mode with Fog Volume 00:06:27
    • Using the Reaction/Diffusion Technic with Volumes 00:10:58
  • Workshops
    • Modeling a Clock free 00:03:31
    • Modeling a Clock : Creating the Graduations 00:05:01
    • Modeling a Clock : Animating the Hands 00:08:13
    • Finishing the Clock 00:11:29
    • Modeling a Barrel 00:07:07
    • Finishing the Barrel 00:05:14
    • Tumbling Dominos : Distribution of the Dominos 00:08:33
    • Tumbling Dominos : Making the Dominos Fall 00:07:51
    • Tumbling Dominos : Taking Care of the Last Domino 00:06:19
    • Texturing the Dominos 00:08:58
    • Alternate Ways of Tumbling the Dominos - Part 1 00:08:49
    • Alternate Ways of Tumbling the Dominos - Part 2 00:04:10
    • Cube Transition : Setting up the Cubes 00:07:40
    • Cube Transition : Fixing the Textures 00:09:11
    • Cube Transition : Automating the Transition 00:04:03
    • Motion Design Transition : Basic Transition free 00:08:32
    • Motion Design Transition : Refining the Animation 00:12:15
    • Motion Design Transition : Animated Seamless Background 00:06:36
    • Using the Motion Design Transition inside After Effects with Cineware 00:08:53
    • Lego Reveal : Modeling the Lego Brick 00:06:18
    • Lego Reveal : Filling the Volume Lego 00:08:50
    • Lego Reveal : Coloring the Legos 00:05:39
    • Lego Reveal : Animating the Exterior 00:12:37
    • Lego Reveal : Animating the Interior 00:09:16
    • Lego Reveal : Texture and Lighting 00:10:25
    • The Fractured Sphere 00:12:26
    • Creating a Water Droplet Condensation Effect : Animation 00:09:40
    • Creating a Water Droplet Condensation Effect : Making the Droplets Visible 00:07:47



Instructor : Lionel Vicidomini

Lionel Vicidomini has published 38 tutorials and obtained an average rating of 4,9/5 on 12 495 courses sold. Lionel Vicidomini is a, tuto.com's certified instructor. See others courses from Lionel Vicidomini

  • With which software version is this tutorial compatible with?
    Cinema 4D 21, Cinema 4D 20, Cinema 4D 22, Cinema 4D
  • Quel est le niveau requis pour suivre ce tuto ?
    beginner
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