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Video Tutorial Cinema 4D Complete : Vol. 2. All about Modeling! with Cinema 4D

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  • Course duration : 22h06m
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Cinema 4D Complete : Vol. 2. All about Modeling!

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In this second volume, you will learn everything there is to know about modeling!
Polygon modeling is at the core of every 3D application. Whatever field you are going to work in, you will need to know how to push points, edges and polygons to make your vision come true.

I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this Cinema 4D online course you will learn all about 3D Modeling

  • How to select, move, scale and rotate polygons precisely, fluently, and as fast as possible to allow a smoother workflow
  • All about splines, those vector shapes that are so useful when you want to create complex objects
  • The generators, such as the mirror, the remesher and the all-powerful Subdivision Surface, at the very core of polygon modeling
  • The polygon commands, such as the extrude, bevel tool, but also the stich'n'sew and many less known tools
  • The deformers, which allow you to reshape objets to your needs or even create whole models from simple primitives
  • OpenVDB modeling, another way to create complex objects parametrically without the hassle of polygons

Several workshops in the end of the course will teach you real life examples and how to model many objects : a screw, a spoon, a coffee cup and its holder, a soccer ball and many others.

This training has been recorded on the R23 but you can follow it easily on previous versions of the software, down to R17.
It is not required to have followed the first volume of the series, but it can greatly help, especially if you are new to 3D.

Cinema 4D training table of contents (duration : 22h06m)

  • The Core Concepts of Polygons
    • Installing the custom interface free 00:03:55
    • What is a polygon ? 00:05:44
    • What is a N-Gone ? 00:08:48
    • The Structure Manager 00:06:11
    • The Normals 00:07:02
    • The Phong Tag free 00:12:34
    • Selecting Points, Edges and Polygons 00:13:31
    • Grow, Shrink, Connected Selections commands 00:06:02
    • Loop, Ring, Outline, Path and Fill Selections commands 00:13:55
    • Placing the Axis Where you Want free 00:10:55
    • Orienting the Axis 00:07:15
    • Soft Selection 00:09:20
    • Creating Vertex Maps 00:02:46
    • Painting Vertex Maps 00:11:07
  • The Splines
    • Welcome to the Wonderful World of Spline free 00:04:08
    • Opening, Closing Splines, Moving Points Around 00:05:46
    • Changing the Type of Spline 00:05:40
    • Join, Break, Explode Splines 00:04:12
    • Creating a Freeform Spline with the Pen 00:11:19
    • Drawing a Spline with the Sketch Tool 00:06:46
    • Smoothing, Relaxing, Twisting the Splines 00:02:05
    • The Arc Tool 00:07:35
    • Adding, Deleting, Welding Points 00:07:33
    • Adding Points with the Rounding Command 00:06:44
    • Mirroring Splines 00:02:30
    • Projecting Spline on a Surface 00:04:21
    • The Line Up and Magnet Commands 00:06:11
    • Converting Edges of an Object to a Spline 00:04:08
    • Creating Cross Sections 00:02:50
    • Importing from Illustrator 00:03:13
    • The Chamfer and Outline Command 00:10:21
    • Combining Shapes with the Spline Mask 00:08:36
    • Creating a Biohazard Shape with the Boolean Tool 00:10:28
  • The Generators
    • What are the Generators ? 00:02:56
    • What is Interpolation and Why you Should Care 00:10:43
    • The Caps panel 00:08:01
    • The Rounding Option on Caps 00:13:35
    • The Extrude Generator 00:12:00
    • The Lathe Generator 00:08:48
    • Modeling a Glass with the Lathe Generator 00:11:59
    • The Sweep Generator 00:09:56
    • The Sweep Generator : the Rail Option 00:12:04
    • The Sweep Generator : Scale and Rotation Options 00:06:24
    • The Loft Generator 00:13:12
    • The Metaballs 00:07:23
    • Better control of the Metaball with the tag 00:04:44
    • The Connect object 00:11:24
    • The Symmetry Object 00:09:11
    • The Polygon Reduction object 00:10:07
    • The Level of Detail (LOD) object 00:16:26
    • The LOD : Advanced Options 00:07:00
    • The Cloth Surface object : Adding Thickness 00:06:53
  • Mastering the Polygon Commands
    • The Subdivision Surface Generator free 00:09:32
    • Weighting the Subdivision Surface : Mastering Hard Edges 00:11:37
    • Advanced options of the Subdivision Surface 00:10:08
    • The Remesher (R23 and up) 00:08:11
    • Better topology in the Remesher with the Spline Flow (R23 and up) 00:06:24
    • Dissolving, melting, collapsing, deleting polygons 00:09:47
    • Optimize command 00:07:41
    • Subdivide command 00:05:46
    • Splitting, disconnecting geometries 00:07:27
    • Ngons commands 00:07:46
    • Moving, scaling, rotating along normals 00:08:01
    • The Line Cut command 00:13:55
    • Loop Cut 00:12:38
    • Plane Cut 00:04:10
    • Connecting Edges or Points 00:03:52
    • Fast extrusion with the move, rotate and scale tool 00:06:42
    • Extrude Command 00:11:14
    • Smooth Shift 00:02:10
    • Matrix Extrude 00:05:30
    • Extrude Inner 00:05:25
    • Bridge 00:06:20
    • Close Polygon Hole 00:05:35
    • The Bevel tool : Solid Mode 00:09:54
    • The Bevel tool : Chamfer Mode 00:11:31
    • The Bevel tool : Topology 00:09:06
    • The Bevel tool : Points 00:09:19
    • The Bevel tool : beveling polygons 00:03:01
    • Welding points 00:06:12
    • Stitching points 00:05:00
    • The Slide tool 00:06:00
    • Spinning edges 00:02:55
    • The Iron Tool 00:04:17
    • The Magnet and Brush Tools 00:15:54
    • The Mirror command 00:05:18
    • Set Point Value 00:07:20
    • Clone, arrray tool 00:02:30
    • Remone Manifold 00:04:02
    • The Polygon Pen, 1st part 00:13:58
    • The Polygon Pen, 2nd part 00:10:23
    • The Polygon Pen, Retopology on a Shoe 00:12:33
  • The Deformers
    • What are Deformers, and what they can do for you free 00:03:10
    • The Basics of Deformers 00:04:55
    • Alignement of Deformers 00:05:36
    • The Deformer Mode 00:03:07
    • Hierarchy and Order of Operations 00:04:36
    • Restricting a Deformer with a Field 00:04:10
    • Restricting a Deformer with the Restrict Tag 00:05:04
    • Bend deformer 00:09:08
    • Twist deformer 00:04:56
    • Bulge and Taper Deformers 00:04:51
    • Shear deformer 00:02:56
    • Freeform Deformer (FFD) 00:08:17
    • Mesh deformer 00:11:11
    • Correction deformer 00:06:51
    • Melt, shatter and explosion deformers 00:10:48
    • Spherify deformer 00:03:43
    • Surface deformer 00:08:05
    • Shrink Wrap deformer 00:10:47
    • Wrap deformer 00:05:45
    • Spline Wrap deformer 00:14:08
    • Spline Wrap deformer : Rail option 00:05:08
    • Spline Rail deformer 00:10:29
    • Spline deformer 00:07:58
    • Formula deformer 00:03:46
    • Wind deformer 00:03:40
    • Displacer deformer, 1st part 00:08:43
    • Displacer deformer, 2d part 00:09:29
    • Camera deformer 00:05:28
    • Bevel deformer 00:08:27
  • Using OpenVDB for Modeling (R20 and up)
    • What is OpenVDB? 00:10:51
    • Creating a coffee cup with OpenVDB free 00:10:52
    • Using meshes with OpenVDB 00:06:02
    • Using spline with OpenVDB 00:06:02
    • Using Mograph, Particles and Fields with OpenVDB 00:08:45
    • Refining the coffee cup 00:07:08
    • Modeling a screw with OpenVDB 00:12:05
    • Modeling a vase 00:10:02
    • Creating the pattern on the vase 00:10:52
    • Finishing the vase 00:07:02
    • The smoothing filters 00:10:39
    • Dilate, close and open filters 00:05:47
    • Playing with Fields and OpenVDB 00:09:54
    • The fog volume 00:08:08
    • Revealing a type with Fog Volume 00:04:25
    • Override the grid matrix option 00:00:00
    • Importing VDB 00:00:00
    • Exporting VDB 00:01:43
    • The Volume Loader 00:00:00
  • Modeling Workshops
    • Checking your mesh 00:12:11
    • Setting up reference images 00:04:33
    • Setting up reference images with planes 00:10:23
    • Modeling a heart free 00:08:30
    • Modeling a banana 00:10:01
    • Modeling a banana using the Spline Wrap 00:07:54
    • Modeling a dice 00:09:24
    • Refining the dice 00:08:47
    • Modeling a soccer ball 00:11:15
    • Modeling a coffee cup 00:12:08
    • Modeling the coffee cup holder 00:06:44
    • Modeling a spoon 00:15:35
    • Modeling a fancy spoon 00:09:51
    • Finishing the fancy spoon 00:05:47
    • Cutting holes - 1st Part 00:08:44
    • Cutting holes - 2nd Part 00:07:45
    • Creating a complex hardsurface shape 00:15:38
    • Modeling a designer chair : the base 00:10:53
    • Modeling a designer chair : the feet 00:14:09
    • Finishing the designer chair, creating iterations with deformers 00:09:14
    • Modeling a screw : the main body 00:12:21
    • Modeling a screw : finishing the top 00:11:35
    • Modeling a jug 00:15:30
    • Modeling a "cow moneybox" 00:15:20
    • Modeling a "cow moneybox" : refining the shape 00:09:31
    • Modeling a "cow moneybox" : wrapping up 00:12:26



Instructor : Lionel Vicidomini

Lionel Vicidomini has published 38 tutorials and obtained an average rating of 4,9/5 on 12 495 courses sold. Lionel Vicidomini is a, tuto.com's certified instructor. See others courses from Lionel Vicidomini

  • Avec quelle version de logiciel ce tuto est-il compatible ?
    Cinema 4D 21, Cinema 4D 20, Cinema 4D 19, Cinema 4D 23, Cinema 4D 22, Cinema 4D
  • Quel est le niveau requis pour suivre ce tuto ?
    beginner
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