The Official Comprehensive Course About Duik Ángela
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VIDEO TUTORIAL The Official Comprehensive Course About Duik Ángela

Nicolas Dufresne

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Learn everything about Duik Ángela in After Effects!
Follow this 11-hour course to learn how to rig any kind of character, props, bipeds and other animals, and discover all the powerful animation tools of Duik Ángela.
"Rigging" is the process of adding controllers and automations to a character to make it easier to animate, to be able to manipulate it in the same way a puppeteer manipulates its pupppet. It's a way of working common with 3D softwares, used to animate characters in After effects, thanks to the script Duik, which I'm developing.
These tutorials are meant for people already knowing After Effects and willing to learn cut-out character animation, which is what Duik was developped for.
This course is very useful combined to my comprehensive animation course ;)

Intended Audience

This tutorial was recorded for people already comfortable with After Effects who want to learn how to use Duik Ángela to rig and animate characters. It is not a good idea to learn Duik if you don’t already know After Effects well enough!
All essential rigging techniques are shown here. But you have to be aware that rigging and animating characters is a complex process, and you will need a lot of time and experience to achieve a good level.
These tutorials aim to teach you solid bases to quickly animate your first characters.
You should learn to setup characters only if you're confident with After Effects!

If you’ve not seen it yet, we recommend you watch the free introductory tutorial to Duik Ángela too!

Included in this tutorial

All the character and prop files we’re going to rig and animate.
These files use After Effects 2022: it works with all versions more recent, but you won’t be able to open them with an older version of After Effects.
A big part of these tutorials are free, they are the videos explaining the tools of Duik, showing what is written in the user guide - which you can download freely too, or you can buy the beautiful printed version available soon.

Other Information


This is the location to install Duik Ángela, for all users, according to the operating system:

  • Windows: C:ProgramsAdobeAdobe After Effects 20XXSupport FilesScriptsScriptUI Panels
  • macOS: /Applications/Adobe After Effects 20XX/Scripts/ScriptUI Panels


All rights for all material used in this course are reserved by their respective owners. You can not use any of the provided art and files for any purpose except for learning Duik by following this course. None of them can be used in any project, and you can not use them to teach, whether it's in a recorded tutorial or a lesson in a school or training center, for example. You must not share these files with anyone.

- The Emu: Design by Jean-Michel DOYEN & Magali BOUCHET
- The Simple Human, the Cat Skeleton and the Ferris Wheel: Design by Léa Saint Raymond
- All other material: Design by Nicolas "Duduf" Dufresne

What will you learn in this course?

Course plan
Chapter 1
Installation & Getting started
Chapter 2
Introduction and overview
Chapter 3
It's all about Bones!
Chapter 4
Duik Pins
Chapter 5
The Auto-rigger, the Controllers, the limbs, the IK...
Chapter 6
A Mechanical Arm and a Train...
Chapter 7
Automation and kleaner

Detailed course plan

Chapter 1 : Installation & Getting started
Lesson 1Install Duik and First Look
Lesson 2Settings
Lesson 3Duik Notes
Lesson 4Keyboard Shortcuts and the Duik API
Chapter 2 : Introduction and overview
Lesson 1Create the armature
Lesson 2Parent layers
Lesson 3Auto-rig
Lesson 4Extract controllers
Lesson 5Walk and Run cycles
Chapter 3 : It's all about Bones!
Lesson 1[Theory] Several ways and options to create bones
Lesson 2[Theory] Predefined armatures for all kinds of limbs
Lesson 3[Theory] Bone Settings
Lesson 4[Theory] Bone Envelops
Lesson 5[Theory] Bone Noodles
Lesson 6 [Theory] Bone Tools
Lesson 7[Practice] A Complete Character with Noodles - Creation
Lesson 8[Practice] A Complete Character with Noodles - Rig
Lesson 9[Theory] OCO Metarigs
Lesson 10[Practice] Bone the Emu!
Chapter 4 : Duik Pins
Lesson 1[Theory] The two puppet engines
Lesson 2[Theory] Spatial Pins
Lesson 3[Practice] Rig the Ghost!
Lesson 4[Theory] Bézier Pins
Lesson 5[Practice] A Rubber Arm
Lesson 6[Practice] Pin the Emu!
Lesson 7[Practice] Parent the Emu!
Chapter 5 : The Auto-rigger, the Controllers, the limbs, the IK...
Lesson 1[Theory] Introduction
Lesson 2[Theory] Options
Lesson 3[Theory] Controller tools and custom controllers
Lesson 4[Theory] The Arm, and all the IK settings and properties
Lesson 5[Practice] Foreshortening and stretch
Lesson 6[Theory] All types of legs
Lesson 7[Theory] Wings
Lesson 8[Theory] Tails
Lesson 9[Theory] Fish
Lesson 10[Practice] Rig the Emu
Lesson 11[Practice] Emu stroke and details
Lesson 12[Practice] Walk the emu!
Lesson 13[Practice] Complete Rig of a Human with Stretch and Foreshortening
Chapter 6 : A Mechanical Arm and a Train...
Lesson 1[Practice] Mechanical Arm and Cogs
Lesson 2[Practice] Pistons
Lesson 3[Practice] Cables
Lesson 4[Practice] The Wagon
Lesson 5[Practice] Animate the parenting
Chapter 7 : Automation and kleaner
Lesson 1[Theory] Wiggle
Lesson 2[Theory] Swink
Lesson 3[Theory] Reinvent the wheel
Lesson 4[Theory] Move Away and Motion Trail
Lesson 5[Theory] Random Motion
Lesson 6[Practice] The Ferris Wheel
Lesson 7[Theory] Kleaner
Lesson 8[Practice] Rig a Robot
Lesson 9[Practice] Rig the Antenna
Lesson 10[Practice] Animation and Kleaner
Chapter 8 : The Connector
Lesson 1[Theory] Sliders, Expose Transform and Layer List
Lesson 2[Theory] Effector and Textures
Lesson 3[Theory] Audio Connector
Lesson 4[Theory] Rig an Arm with the Connector, and Multiple Connections
Lesson 5[Practice] Introduction to the Facial Rig
Lesson 6[Practice] Connect the Eyes
Lesson 7[Practice] Connect the Eyelids
Lesson 8[Practice] The Mouth
Lesson 9[Practice] Head Turn
Lesson 10[Practice] Advanced Arm: Rig and Parent Across Comps
Lesson 11[Practice] Advanced Arm: Arm, Forearm and Hand Connections
Lesson 12[Practice] Advanced Arm: Fixes and Modifications after the Connections
Chapter 9 : The Key Morph
Lesson 1[Theory] Introduction
Lesson 2[Practice] A Simple Head
Lesson 3[Practice] An Advanced Head: Rotations
Lesson 4[Practice] An Advanced Head: Expressions
Lesson 5[Practice] An Advanced Head: Controllers
Chapter 10 : Quadruped: Rig and Animate a Cat
Lesson 1[Practice] Rig the Cat
Lesson 2[Practice] Animate the Cat
Chapter 11 : Animation Tools
Lesson 1[Theory] Select Keyframes, Copy and Paste Animation
Lesson 2[Theory] Interpolator
Lesson 3[Theory] Move Anchor Points, Align Layers, Snap Keys, IK/FK Switch
Lesson 4[Theory] Tweening
Lesson 5[Practice] Tween the Emu
Lesson 6[Theory] Interpolation Tools
Lesson 7[Theory] Animation Library
Lesson 8[Practice] Klean the Emu
Lesson 9[Theory] Sequencer
Lesson 10[Theory] X-Sheet
Lesson 11[Theory] Traditional/Cel Animation
Chapter 12 : Non-Linear Animation
Lesson 1[Theory] Introduction and demo
Lesson 2[Theory] How to setup and use the NLA
Chapter 13 : Cameras
Lesson 1[Theory] Framing Guides
Lesson 2[Theory] 3D Camera
Lesson 3[Theory] 2D Camera
Chapter 14 : Additional Tools
Lesson 1Composition tools
Lesson 2Layer Manager
Lesson 3Text Tools
Lesson 4Scripting and Expressions Tools
Lesson 5DuSan: Monitoring and Sanity of the Project


Your questions about the course

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After Effects CC, After Effects

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